![]() ![]() “We will actively discuss all the feedback in the Steam discussion forums and also on our Discord server. How are you planning on involving the Community in your development process? The final price of the game might be slightly higher as it will contain a fully fleshed out prison survival experience.” ![]() “We are offering a discount during the Early access phase. Will the game be priced differently during and after Early Access? It takes place across 5 Acts filled with various encounters, gangs, and hundreds of different items (weapons, materials, tools, armour, etc.) in the game to be found or crafted by the player.įor the bravest prisoners, a permadeath mode is available” Space Prison currently has 3 different playable races, each with their own stats and abilities, and 5 unique ‘crimes’ (equivalent of classes) that come with perks. “All features listed on the Steam page are present in the Early Access version. ![]() What is the current state of the Early Access version? We also plan to incorporate various additional elements, including more quests & encounters, objects, crafts, and to make balance adjustments where necessary.” We will implement a prison backstory for those who want to delve deeper into its dark secrets. The 1.0 version of the game will offer a fully balanced and polished experience. The game features three distinct playable races: Human, Ferath, and Nex. Each gang member has their own personal story you can discover to gain their respect and support. “The game already includes all the core features and a progression path through joining and advancing in one of the prison gangs. ![]() How is the full version planned to differ from the Early Access version? “Space Prison will be in Early Access for at least 5 months-this may change as we adapt to player feedback and development.” We are counting on your ideas to help make Space Prison the best game it can be!”Īpproximately how long will this game be in Early Access? An Early Access release allows us to continue developing the game alongside our community, as your feedback is extremely valuable. Really tl dr "resetting position" sets your SteamVR position to "0" not necessarily your game position.“This Early Access version of the game already offers many hours of gameplay and considerable replayability. Tl dr in a perfect box if you used only us to move you would move back to origin, but the second you turn/use the motion in game the games co-ordinate system does not match steamvr's and you might end up in un-expected/new areas on reset. we are effectively blind to the game's co-ordinate system, as such when you do things like use the games locomotion/turning it changes the percieved origin point.Įven hitting things like collisions in game could cause the perceived origin to change. Using the Reset keybind option in motion in keybindings or the Reset option in the Offsets tab is the more correct way. "Revert All Changes from this Session" is not really meant for the offsets (though it should work) So first off Just making sure you are on 5.2.0 (front page bottom right) Well There are two values ~8km and ~40km out that behavior might change a bit but I doubt you are hitting those XD. ![]()
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